SOPHOMORE FILM

Spaceman

Responsible for all aspects, from storyboards to final animation.

The Film

Watch the film

Pre-Production

Character Design

Character turnaround for the film’s main character.

Storyboards

Rough storyboards exploring Spaceman as a vignette: a short, self-contained moment focused more on mood and character than an elaborate plot.

Ship Design Concepts

Early sketchbook explorations for the spacecraft, cockpit, silhouette, and overall visual language.

Production

Asteroid Field Test

I wanted the asteroids to move independently of one another, so I used a gravity simulation and baked the result. That gave me a moving asteroid field I could then animate the ship flying through.

Character Model & Texturing

Final character model and texture development, followed by a turnaround to show the finished character from every angle.

Rig Test

Walk Test

Created with Advanced Skeleton to test the rig, joints, and character deformation.

Ship Interior/Exteriors

I modeled the ship in Blender, retopologized it in Maya, and textured it in Substance Painter.

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Animation

These are some playblasted shots which I animated in Maya!