Spaceman
Responsible for all aspects, from storyboards to final animation.
The Film
Watch the film
Pre-Production
Character Design
Character turnaround for the film’s main character.
Storyboards
Rough storyboards exploring Spaceman as a vignette: a short, self-contained moment focused more on mood and character than an elaborate plot.
Ship Design Concepts
Early sketchbook explorations for the spacecraft, cockpit, silhouette, and overall visual language.
Production
Asteroid Field Test
I wanted the asteroids to move independently of one another, so I used a gravity simulation and baked the result. That gave me a moving asteroid field I could then animate the ship flying through.
Character Model & Texturing
Final character model and texture development, followed by a turnaround to show the finished character from every angle.
Walk Test
Created with Advanced Skeleton to test the rig, joints, and character deformation.
Ship Interior/Exteriors
I modeled the ship in Blender, retopologized it in Maya, and textured it in Substance Painter.
Animation
These are some playblasted shots which I animated in Maya!