SHORT FILM

Cleared For Takeoff

A spacefaring mother’s piloting accident left her son permanently injured as a child, and she must now decide whether he's ready to fly the family ship as a teenager.

Developed with special project mentorship from Academy Award-nominated writer/director John Musker.

Year
2026
Role
Co-Director · Co-Writer · Animator · Lighter
Format
3D Animated Short
Length
8 minutes

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Pre-Production

Moodboards & Style Direction

The world was designed as a lived-in, painted sci-fi environment, pulling from animated and cinematic references while keeping the family story warm and grounded.

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World

Lived-in sci-fi

Visual inspiration included Star Wars: The Clone Wars, Dune, The Wild Robot, Robotech, The Mitchells vs. the Machines, and Arcane, with an emphasis on painted textures and weathered surfaces.

Color

Warm vs. cool

The mother was developed around warmer tones, while Leo leaned cooler. The contrast helped separate their personalities while keeping them visually connected as family.

Lighting

Cozy interiors, vast exteriors

Interior lighting was conceived as warm, ambient, and darker than the exterior, while the outdoor world leaned toward dawn and dusk naturalism.

Character Design — Leo

Leo evolved from a more formal, militaristic pilot design into a younger, more casual character. Story revisions later added his prosthetic arm and clarified the shapes for 3D modeling.

Color Exploration

Early clothing color concepts

The more regal version felt too official, so the more familiar, appealing palette became the stronger direction.

Turnaround

Design revisions for production

The first turnaround depicts an older Leo without the prosthetic arm. A later story revision made him slightly younger, added the prosthetic, changed the footwear, and simplified the line work for modeling.

Prosthetic Arm

Robot arm design

Possible arm designs were explored before settling on the finalized robot arm design used for Leo.

Ship Design · 09.09.2025

Creating a transforming ship design

These were different ship designs. We wanted something that could modify mid-flight, so we ultimately settled on the wing contraption.

Story Development

Early Rough Story Beats

Early key-beat drawings from February 19, 2025 helped establish the accident, Leo and his mother’s relationship, the family ship, and the emotional shape of the story before full storyboarding.

Story Development

Storyboards

Three dated passes show how the staging and emotional beats developed. Click any panel to inspect it full-size.

Production

Shot Tracking

Keeping 113 shots organized

We needed an intuitive, simple, and organized system of tracking our 113 shots during the production process, so I created a master spreadsheet. It included tabs for shot name, difficulty level, description, frame count, etc. and provided a clear visual representation of the progress we had made on our film.

3D Development · 03.22.2025

Older Leo — early modeling

Older Leo’s head was sculpted in Blender and retopologized in Maya. The hair shown here was an early model that was later replaced with an improved version.

Ship Modeling

Building a tactile, simple spacecraft

These process images show the ship taking shape in 3D. We wanted the design to have a tactile, simple feel while preserving the transforming wing mechanism developed in pre-production.

Animation

Selected animation playblasts

These are a couple of playblasts of shots that I animated!

Lighting Test · 03.30.2026

Early lighting look development

An early lighting test exploring subsurface scattering, textures, and eye bounce light.

Lighting

Final Lighting

Here are some of the shots I was responsible for lighting! Lighting was done in Arnold.

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Click the image to view it full size.

Post-Production

I completed the film’s sound design in Pro Tools, then handled final color correction and compositing in After Effects, including light flares and Houdini simulations.